Is chess a mere collection of wooden figures without personality, or each -for what they can do and what does not could represent, and even drop us better or worse, to each of us? Are they worth the towers always pawns? Are they worth all the pawns the same? Is the king always so weak? Is it always the lady so strong? Are all equally important squares? Is the board only a board, or is it really a miniature world?
If chess is a game monarchy and no doubt it is because the king is the most important piece and queen the most powerfully then we can say that the pawn is the equivalent on the board of the worker or peasant. And it’s the quintessential revolutionary piece. As in life, if a rebellion to overthrow the king and queen occurs, those who are the pawns will star. For although the pawn move is the most limited and very weak … firepower combines two qualities that make it unique.
For one, the pawn is able to associate with other laborers and thus acquire -through the organization said that strength of ordinary people when you decide to join. If the pawn develop a class consciousness and joins his teammates, you can purchase amazing power. A pawn can rarely do great things alone, but when working side by side with his teammates is capable of immobilizing and even destroy the most formidable enemy pieces. Pawns can build a wall that no other piece is able to break. Philidor, chess theoretician and coincidentally or not so casually hegemonic chess champion in the immediately preceding the Revolution of 1789 France, summed it up in a phrase that seems speak both squares as life itself: “The pawns are the soul of the game.”
To be honest, there is no strict democracy on the chessboard, which continues to be the scene of a war on two heavily nested fighting armies.But, nevertheless, the town itself has a voice, and has through the pawn.Clairvoyance Philidor was rescued in the nineteenth century by Wilhelm Steinitz, top promoter of modern chess strategies, strategies based on the order and logic. The German champions cultivated a philosophy that continues to prevail in chess today: if the game is like a war between two nations, the best way to achieve victory is counting on the people and giving, when possible, a predominant role. Create a solid pawn structure on the board, in which each support the next, is one of the cornerstones to ensure victory. A chess strategy, as a nation, is only strong when the laborers feel strong enough to actively collaborate in the final result. And that strength comes from the support, collaboration, solidarity. So Steinitz took the theory of the modern state to which -before him was chaotic medievalizante bleeding chess where the pawns were as cannon fodder that could be sacrificed without much remorse. When Steinitz began to beat all, some, jealous and consumed by envy rivals accused him of making a ‘ungentlemanly’ game when maybe, deep down, meant “little chivalry” -demostró the people, united, can not be beat.
But there is also another way by which the pawn can cause a revolution on the board, and this approach is its ability to be crowned. Although the pawn moves slowly, step by step, and always under constant dangers especially when insulators is, when it gets to reach the eighth row, reaching the enemy rear after the heroic odyssey through the entire board, get an invaluable reward. At the same time, the pawn “crown” and can choose which part become. Naturally, usually chooses the strongest, the queen. Thus, starting from the bottom, a pawn can emulate the career of Napoleon Bonaparte whole and eventually become a powerful general able to decide a battle … and sitting on the throne.
One of the basic mistakes that often make the most novice chess novice writer-even that, I mean is underestimating the importance of pawns. With so many more powerful pieces a pawn on the chessboard, the player unwary may believe that the loss of a single pawn will not be noticed or have importance in the development of events. But when the absence of this peasant anonymous prevent the creation of a disciplined and impassable defensive front, or when the farmer is not there to be brought before an enemy peasant who is about to be crowned in our own rear … is when the novice chess player finds the awful truth: in chess, as in life, the people rejected almost certainly leads to disaster.
In some parts of the world also called the “bishop” is the most sinuous, crafty chess piece. It moves and always in diagonally, which has its advantages and disadvantages, but also defines a way of being.
Its diagonal attack allows him to exercise one of his favorite tactics, the courtier, fast and unobtrusive and often treacherous attack. The bishop may, for example, shut in “Fianchetto”. That is, hiding from the enemy sheltered between the solid escort several pawns. There, we see the seemingly dormant and away from the heat of battle bishop: he is indeed the bishop who contemplates hostilities from the safety of a castle window. But it is not really inactive, but waiting, as Machiavelli or Cardinal Richelieu … waiting for their time comes. It seems quiet and absent when the battle is in what we call the “middle game”, ie, the height of the struggle, when more blood is shed and falls a larger number of combatants. In the intermediate stage of the game, it sometimes happens that the complex multitude of pieces that come and sword in hand often difficult for the bishop to move comfortably and this remains in Fianchetto. In these cases it could give the impression that the bishop, as cowardly hiding, has disappeared and has abandoned his people to their fate.
But when we reached the end of the game, when the battle is starting to clear and diagonals begin to be clean parts, the cunning and sly bishop shows who has spent much time planning their entry into action, which often lead to very unpleasant surprises for the adversary. If a diagonal is cleared, the bishop leaves his hiding place and emerge the most notable of his virtues: the ability to attack by surprise, throwing an arrow in the distance that usually surprised by the unexpected and harmful. Bishop arts have fished the fierce enemy soldiers in the distance: the sniper chess, the man who waits in the shadows. A bishop well used can be the favored weapon of player who likes to plan ahead the battle on a level, reserving his Machiavelli inadvertent corner that, at the least expected moment when enemy walks down the aisle in what we were expecting, the bishop of the shadows wielding a poisoned dagger appears. The Tarrasch said:“the future belongs to whoever owns the bishops”.
But if there is a free diagonal leaving you room to move in the middle game, a bishop who controls the diagonal is the sharpest of the parts, because it can remove, immobilize and threaten any other. Sometimes even better than I could do the dreaded queen. The bishop is not so outrageously valuable to have to protect it at all costs, as it does with the lady, who just so powerful was worth so much that sometimes the player has to protect it, even timid manner.A bishop in an open diagonal, is a “good bishop,” something very dangerous in the hands of someone who knows how to use well.
But the bishop also has its weaknesses. When items are never open phase, when no free diagonals and everything is resolved in a tangle of pieces that accumulate in locked position, the bishop could turn out to be almost completely useless, especially when left without pretenderlo- isolated battle in a corner from which you can no longer launch their arrows. In such cases, when it is blocked by other pieces, it becomes what we call a “bad bishop”. There, his power to decide important issues in the battle disappears. In fact, the ability to hide bishop can backfire if suddenly the door closes cache under his nose and is barred from outside. There is no possible contrapié cunning.
Even so, usually, the big players have come to prefer the subtlety long distance the bishop on handling a short distance equivalent theoretical value: the cavalry.
It is the only piece that does not move or attack straight or diagonally, but does so by drawing a twisted “L”. It is also the only piece can jump over the other, whether friend or foe, so you need not have to transit corridors through which open. If in actual wars cavalry is more effective in the open, in chess is just the opposite. Where there entrenched positions in which other parts are difficult to maneuver, without aisles or clear diagonal, the horse is like their sauce.There where others can barely move, the horse jumps happily from one square to another, creating sudden threats as the “cradle” (attack two pieces at a time). For example, there are few Jaques as terrible as that of a horse that appears jumped, giving checkmate the king while attacking a larger piece that was relatively far from the danger zone. In this case, the greater part can be taken for dead, but had been believed safe behind a parapet.
The horse is like the sapper or an army engineer: building bridges, dig tunnels, passes through walls, even occasionally bursts walls with a sudden explosion that sacrifices his own life to demolish the impassable opposing pawn structure. It is a very valuable piece when the trenches are labyrinthine and deep. But when the battle is cleared and long distance sniping like the alfil- begin to dominate the horizon, the horse loses much of its power. The ability to jump a short distance, so necessary in trench warfare, it does slow and ineffective if the battle moves into the open. Also, a horse often very unhelpful if still too long in one place is, unlike the bishop, which makes the entrenchment one of his best weapons.
But the horse is also important in another phase: the opening of the game when it is the only piece that can come out of its initial position even before any pawn has moved. As the horse can control the center of the board with a single hop, it’s a perfect browser that can escort the pawns in their first steps towards control of the board. It is rare that a skilled player making big mistakes in the opening, but for a novice player -propenso to certain inaccuracies in phase initially jumping horse contrary can be an unexpected and terrifying movement, the rider operates easily the existence of weakly defended boxes and is quite adept threatening “from scratch” to pieces incorrectly located. In this inexperienced player, the strange pattern of movement of the horse finds it difficult to anticipate their way to create labyrinthine played in unlikely places you crave almost magical, and use of the fork attacking two pieces at a time seems illogical and creepy.
Although many players tend to prefer the most effective in the distance and more reliable long-term bishop theoretically equally valuable, but the horse can always play a decisive role in complex games. And more in amateur chess, especially if it is in the hands of imaginative players will quickly see how to capitalize on the mistakes of his opponent.The apparent “irregularity” pattern of movement of the horse favors those with a more immediate vision of the subtle geometric webs board. Already said Capablanca: “the weaker or inexperienced player is more terrible seem horses.”
If there is an equivalent of the modern tank in the war taking place on the chessboard, that’s the tower. Its front and sweeping attack is much more obvious and easy to foresee that for example the bishop, but is also more devastating. It is a powerful piece, but more than any other has its time and should not be using it early. Rarely does something at the beginning of a game, but rarely not decisive to nothing in the end. At the final stage and there are few pieces on the board and there are many rows and columns as open road, where our two tanks can move freely spreading terror among the enemy ranks.
However, until that end comes, towers usually remain parked in our own front row for much of the game. And there in his “garage” should stay, unless extraordinary circumstances require their services before time … unusual thing.Usually one of the two towers is part of castling, the castle where King refuge. In fact, both towers saved the monarch during the early and middle stages of the game. Are the two tanks of his escort and simply watch the battle with the engine off. Even Bishops can check out their hideouts, but the tower should expect. Need wide highways to reach their destination.
Thus, at the time the battle is nearly finished, when many pieces are missing and roads begin to be cleared, tanks leave their hangar … and that’s when his departure becomes overwhelming. They overflow a few enemies left standing still, and will flee to other troops. At the end of the war, when both tanks start their engines and move in a coordinated manner, there is no way that the enemy get answer your assault. The towers terminated by brute force what other parts have been getting millimeter based maneuvers throughout the game.
But the need for road conditions is their only weakness. Samuel Reshevsky said that “the only good tower is a tower in motion.” These two tanks need to speed chess, proceed for a distance to cause harm. In very short, with few exceptions distances are generally less fearful and more vulnerable, because they are easier to dodge and boycott. Imagine an infantryman located right next to a tank, if he is smart, tank will never do anything. But if that same soldier is not attached to the tank, but forty meters away, visible and unguarded in the middle of a road … if the tank begins to accelerate pointing his gun, the soldier has no future.
How do you cope? A complex and full of pieces, such that both hinder the lives of bishops heading is even more debilitating for the towers. Because even in that kind of games bishops have the opportunity to sneak into diagonal crack unattended for some, but not towers. Tanks, we said, need a good clear lane … and one of the easiest things to get in chess is to hinder the enemy lane intended use. Just a single pawn well placed to cut an entire road.
For all this, the towers are especially dangerous in the hands of experienced players, those who play with pinpoint accuracy the final with few parts. In those final, a couple of tanks is so terrible that the lady could not stop them.
Said a medieval text that “when I saw my queen from, ay! I could not continue playing. “ We said that chess is a game monarchy, but also a matriarchy. The lady, the queen is the most powerful part of the game. You can make any possible movement to any other piece except horse jumping and attacking the pawn “in step” – so it is also the most valuable piece in battle. The king is only more valuable in theory; its value, say, can not be calculated. But where the king is weak and vulnerable, the queen is strong and powerful. If the king holds an honorary degree but usually confined to let others defend, is the queen who governs and directs troops in practice.
The queen can attack everything and everyone, and wherever you go, wherever they are located, their presence instantly changes the nature of the ongoing battle. It is very difficult to defend against it; Also it is difficult to lock in a corner and almost impossible to disable it completely. No less difficult trying to take his life, which always requires a complicated plan … or a monumental failure of the opposite. There are few places where the lady can not reach and few fragments of wall that are completely immune to his power. Brings together in one body, the force of tanks and subtlety of the bishops. Worth more than all the pawns together. Worth more than the two horses together. Worth more than two bishops together. Only the couple if both towers are intact and if they have good roads where move-is a worthy rival of Queen … because if you become one of the towers, there is not nothing I can do.
The Queen is also the best commander of the game When acting alone is scary, but if it is surrounded by some squires to develop a plan in the company, its power spread to smaller pieces and rarely attack that set not end up being irresistible.
However, its enormous power is the only possible weak point, which makes it extremely valuable. And being so valuable, if the enemy gets difficult but not impossible -ponerla in peril our plans would completely disrupted because saving the lives of our lady would become the first of our priorities, thwarting any other plan that we were shipped so far. No won few battles we thought when we had the enemy king in sight, ended volviéndosenos against at the time we had to turn our steps and run to safeguard the queen in distress. Therefore, despite its enormous capabilities, the lady must be used with caution. It is surprisingly strong, but not invulnerable, and if it falls into a trap our army would be without their best general. The lady is like Joan of Arc: army hardly be without it.
Sometimes though, when voluntarily thrown into a trap when knowingly sacrificed his life, when we became a martyr after winning the battle, the chess game reaches a new level of epic beauty. The queen sacrifice that leads to victory is probably the most spectacular and grandiose chess move. We have let go our greatest weapon to disarm precisely the opposite: a paradox that has more than novel mathematical, one of many situations that make chess something so amazingly human. This was understood by example Tartakower (“the sacrifio of the lady, even when it is quite obvious, always glad the heart of chess lover”) and even someone as unfriendly to the tragic and uncertain adventure on board as Anatoly Karpov (” combinations with queen sacrifice are among the most striking and memorable chess “). Losing the lady is the worst misfortune of chess, but deliver it on purpose to beat the opponent is the largest of its glory.
Weakest part, and also the most important. Avoid the final capture our king-as well as capture the enemy king are the two fundamental goals of the game, the art and science of chess.
For most of the game the king is a completely passive piece, viewed from his throne the efforts of his generals, knights and subjects to preserve their safety. Are scarce mobility and power. Also suffers a serious constraint: the inability to enter boxes that are being threatened by the enemy, and the urgent need to flee their box when it is jeopardized;because if you can not escape this trap occurs final check-the art that will make your army is finally defeated.
So, like many monarchs in history, our wooden king lazy just sits on the throne as are the others who shed blood for their cause. While there are many pieces on the board, the king is not only less useful than a pawn, but leave it uncovered can bring considerable problems when the opponent finds a way to harass. It is normal that many beginning players rush by castling, safeguarding the king in his castle, and lay mortally afraid at the thought of being forced to maneuver the defenseless monarch in open areas. Not without reason, because during the opening and middle game, a king is bare naked prey that is completely at the mercy of the arrows, spears and swords opponent.
However, as Reuben Fine said, “the king is also a piece, use it!”. If the game reaches its final stage, the hitherto craven crown holder can begin to play an important role in the battle. Despite its inherent weakness, when there are few pieces that may harass or threaten Jaques base to mate with the king may leave his castle and start fighting also, two-handed sword in hand, as any of its parts. The king is weak, but not useless. In fact, plays a sound and solemn metaphor: when the war has left his nation in frame, when many have died and there are few hands to fight, when flagging spirits, he also has to roll up and shed blood, sweat and tears. Because, shortage of troops, their contribution is no longer possible, but absolutely necessary.
For the novice chess, the endgame is probably the most difficult and mysterious phase-despite the shortage of pieces- the entire game. Because at this stage, the intrinsic value of each part is changed considerably, and the role it can play. So to speak, the laws of chess change. The king, who until then had to be protected at all costs, is drafted as a soldier. While this may seem silly, is an important psychological inexperienced player jump.
How come? Because it is often not easy to decide at what time the game has abandoned his “middle game” and has entered the final phase itself-which can reach in one movement and is characterized, at times, very subtle changes on the chessboard, where the strategies and needs change. Therefore it is not easy to detect the precise moment that we lose the fear of using the king and do get unceremoniously and despite possible threats in the heat of battle. Many times, I do so only with a play late (or, of course, do precipitously) makes the difference between victory and defeat.The proper use of the king piece that looks emaciated until it unusable, means a lot when the game reaches that final stretch and, like everything in the end, chess is a complicated science of learning.
For the king, sometimes, gets great things if you approach to action at the right time, without due caution but using the path that best combine safety and speed. A king, like any other fighter, can also threaten a checkbox effectively or even capture an enemy piece. Rarely does it for himself, but serving as support plans and traps that have carefully built their troops.
Black and white
It is not a matter of race, or creed, or flags. In chess there are no good or bad. Neither the pristine white pieces embody kindness and black are a “dark side”. There is no difference between each other, except that its color determines who moves first. The colors in chess mean nothing. But time itself.
White always start the game. Always, every time, invariably. This does not constitute any ethnic, cultural or national metaphor, and no double historical sense: it is simply a necessity in the internal order of the game, a mere reflection also of black and white are the plots of the board. In fact, black and white are an official competitive convention, because outside competitions pieces could be (and often are) different color and texture: the only unwritten rule to play chess anywhere is that you can easily distinguish one side of the other.
The fact that White made the first move is considered, on paper, an important advantage in a game where as important as what you do-or sometimes even more important is when it’s done. One of the first things to look for any chess player is taking the initiative is often less dangerous to give the enemy a pawn to deliver a time. Who has the initiative chooses the plan to follow, who decides what to play and where on the board, while the unrivaled initiative is limited to passively react on the fly. In fact, for example, quite a few players do and sacrifices a pawn for the initiative. Lose a soldier but earn a while. It is something that does not always work, but it’s a possibility is there. A shift bonus is a heritage to be preserved.
Therefore, the white, which already enjoy that lead time and at the outlet, have the upper hand. Or so it was thought for a long time.
Chess players are constantly perfecting his art, and that has brought times when saw things in a way, and revolutions that changed his view. As with most things, have lived the question of colors in different ways throughout history. For long periods it was thought that the initial advantage of time enjoying the white pieces advised attack when you played with them while they recommended was to proceed conservatively and trying to force playing with black tie. There was thus a “better” side, a nation more awake than ever before the battle began, while the other slept unawares nap. Who played with black felt, first, self-conscious. His game was going to tow the will of the initiator, so it seemed sensible to try to take all possible defensive precautions. Get a tie with black was like getting a win with white.
But this habit of playing looking tables with black was, however, demolished by modern chess -well especially those living paradox, that “dogmatic destroyer of dogmas” called Fischer – because it can always be a way for the victory even for negras.O is always at least an obligation to look. So, playing with white or black is not as important as who plays and what your attitude. It is not so important who has the first time and how to use the fact that first time, which depends on their ability and personality. An aggressive player, willing to take risks, you can quickly steal the initiative to white, if your opponent goes neglected or too many fears. Or a player who starts taking the initiative with white can lose if your momentum takes him too dangerous loopholes. As always in chess, the balance between risk and safety is a difficult achievement. The initiative can easily change hands when the game is starting. Even this has ended up being fair to both contestants chess: we thought there was a better side, but it turned out it’s just better in the ideal world of “perfect chess” unattainable we are lucky to humans.
Naturally, the advantage of the output is still there; but not as decisive as to force us to adopt a “mentality white” or “black mentality”. Among professionals, ways to neutralize or keep the lead at the start of the game are well studied.Among fans, it’s easy white player commits subtle inaccuracies that make you lose that advantage or the black player base cunning exploits loopholes that are presented, or simply apabulle the white player with momentum. Thus, the pieces end up having a single color: the ability to whoever handles.
Expensive land, cheap land
In these times of real crisis, chess is to market the floor like it is for so many things, a perfect rehearsal. This game could be used as a lesson for a variety of disciplines, even for some that may not yet exist when started to invent. And of course it could be used in a school of real estate investors (bezoek website). Usually, if we look at the board at the start of the game, a square has more or less value depending on where you are located. Output, and before making the first move, not all board squares are equal. But that does not mean the same space has a fixed price. Not only depends on where you are located, but also on who occupy and what is going on around them.
Chess embody what better through -distintivas, showy, variadas- pieces but really is basically a war for land. The mission is to overthrow the opponent’s king, okay, but this can not be done without first conquering their territories. Until we can step on the throne room, plant us to the enemy king, put the tip of our sword on his chest and force him to surrender or die, the game is basically a struggle to maintain our positions and win new positions. Now, how do you know what positions we conquer?
Just start the game, the boxes are trying to master the geometric center of the board. In securing control over those boxes -conservando while the harmony between our pieces- all science is basically the opening, studied for centuries.And of course, from those boxes of the center is easier to reach any point on the battlefield from remote boxes flanks, which are less useful and therefore less valuable. The center of the board is at the center of a city, more expensive and coveted. But the coastlines of the board are coveted ground: our rear, back where we started the game, it is an area that we must defend at all costs. For various reasons. Because there usually build the foundations of our castle, our king because there is safeguarded, and that if an enemy pawn reaches the edge of our ocean will be lost, since that pawn and crown him emerge a powerful lady who will wreak havoc in it is our castle.
So, to start the game more or less, we can draw a map of the board and set prices for each box. So we know what land start to set. We dominate the center, defend our shores and threaten the opponent. The flanks are not as important, and in the corners probably not make reparation for the entire game. Chess has a register.
But-and this is something we have learned in life as we learn in chess you have to be flexible and not obcecarse to think that what we know now will forever. Controlling a good box is important, but is no less important to detect when that box is no longer worth what it was, or when it is worth abandoning to conquer another box that has acquired a new price, or when it has become a weak square whose control can not hold in the future. For in chess there are also mortgages. Sometimes we use a major part in buying a box we like or suit us, but over time it should have done that investment becomes a heavy burden. Yes, mortgaged boxes. Sometimes we learn by surprise. Buy this box seemed such a good idea …
In chess, the circumstances are everything.What is valuable today, tomorrow might not be. And after tomorrow would be back again. The only sure thing in chess, the only thing that never changes is that we must protect the king-for it is said that its value is incalculable but the value of absolutely everything else is relative. Prices and importances can skyrocket or collapse from one moment to another. From the modest illustrious queen pawn from the bourgeois squares in the center of the boxes barren rural corners, the price of everything I make current events. Therefore, in chess you have to be flexible and judge without too many preconceptions. Is it not often the case that an inexperienced but imaginative player beats the most skilled player but more rigid thinking? Indeed it is not hard to believe, especially if a game is complex and unpredictable, where theory can tell us “retains the squares in the center” but where the practice suddenly dictates what “takes now” is a chaletito outside. Sometimes, victory or defeat may depend on something so trivial as to be able to detect in time when a major box would cease to be, or vice versa.
That is why there are property speculators in chess. Players who invest in a box according to a plan, thinking that the price of that now-box insignificant rise as a couple of favorable circumstances exist. Sometimes the plan is successful and that player wins because he stood there a part before it seemed a reasonable location. Chess operates according to the law of supply and demand, what are you going to do.
We started these lines saying that chess is a monarchical game can become revolutionary, and we can conclude by saying that chess is also pure commercialism. With one difference: mercantilism real life we often negligible something worth much convincing, and gladly paid a high price for it. But in chess, everything is worth the money and only a player who deceive themselves pay a high price for something-piece or a casilla- whose usefulness is really little.
Although, on second thought, perhaps in this chess to life like it.